Model / Family System

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Introduction[edit | edit source]

In Automation, car models and engine families are arranged in a identical manner. The car model is the group of bodystyles that unlocks after a certain year. In the chassis design tab, the selections made there apply to the entire model range. There you select chassis material and type, panel material, engine position, and suspension design. After these selections are made, a new trim is made of your car. This trim is where you design the aesthetics of the car, choose the engine that will be used, and configure the drive train, wheels, brakes, interior features, and suspension tune. The engine family works in a similar manner. An engine family is created, where you make basic selections that apply to the entire engine range, such as cylinder count and layout, maximum displacement, block material, head type and material. After that you can fine tune the displacement, use different fuel systems and aspiration methods, and tune the engine for different purposes. For more information on the engine designer, press here.

In real life, manufacturers will build their cars to a wide range of specifications, to minimize costs and maximize profits. To do this, they sell their cars with different body styles

The 5th Generation Toyota Corolla (xE-8x) was sold in 4 bodystyles. Pictured from left to right are the Corolla 5-door wagon, 4-door sedan, ubiquitous 3-door hatch, and the 2-door coupe

Manufacturers can also opt to continue producing the same car rather than engineer a new model of it. They might choose to facelift the car to make it appear newer without changing whats under the skin. A good example is of the Subaru Impreza. The "meaneye" is the first generation, produced from 1992 to 2000. The "bugeye", "blobeye" and "hawkeye" are all 3 the same second generation car. However, the blobeye and hawkeye are examples of two subsequent facelifts of the second generation. The next two cars, "stinkeye" and "raptoreye" are different generations.

In-Game Strategy[edit | edit source]


The best way to effectively use the trim feature in game is to build the car for as many markets as possible. As an example, I've built a 1996 passenger car. It is available in 4-door sedan configuration or 5-door wagon configuration. I named it the Panther. Within this model range, I made 13 different trims. The first two (DX series) are targeted to budget demographics. The second two (EX) are for lower-middle demographic. The GX is for middle demographics with comfort options, while the SX is for the same demographic but with sportier options. The LX are the top of the line luxury options, while the RS are equipped with the most powerful sports options. The CX is wagon only, and is an EX-5 with offroad oriented options such as AWD and a more powerful engine taken from the GX models. The engines used range from a cheap 2.5 L 4 cylinder, a middle tier 3.0 L inline 6, and a top tier 3.7 L for the luxury cars or a 3.5 L turbo for the sports cars. Aesthetic design also differs between these cars. For example, the DX models receive basic plastic bumpers and basic steel wheels with no hubcaps. The LX models have chrome trims. RS models have race inspired cosmetic enhancements. The CX has chunky tires, plastic bumpers and plastic cladding. To learn more, check out the trim design page.