Model / Family System
Introduction[edit | edit source]
In Automation, car models and engine families are arranged in a identical manner. The car model is the group of bodystyles that unlocks after a certain year. In the chassis design tab, the selections made there apply to the entire model range. There you select chassis material and type, panel material, engine position, and suspension design. After these selections are made, a new trim is made of your car. This trim is where you design the aesthetics of the car, choose the engine that will be used, and configure the drive train, wheels, brakes, interior features, and suspension tune. The engine family works in a similar manner. An engine family is created, where you make basic selections that apply to the entire engine range, such as cylinder count and layout, maximum displacement, block material, head type and material. After that you can fine tune the displacement, use different fuel systems and aspiration methods, and tune the engine for different purposes. For more information on the engine designer, press here.
In real life, manufacturers will build their cars to a wide range of specifications, to minimize costs and maximize profits. To do this, they sell their cars with different body styles
Manufacturers can also opt to continue producing the same car rather than engineer a new model of it. They might choose to facelift the car to make it appear newer without changing whats under the skin. A good example is of the Subaru Impreza. The "meaneye" is the first generation, produced from 1992 to 2000. The "bugeye", "blobeye" and "hawkeye" are all 3 the same second generation car. However, the blobeye and hawkeye are examples of two subsequent facelifts of the second generation. The next two cars, "stinkeye" and "raptoreye" are different generations.